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TIFFANY VU
✦ 3D Artist ✦
Multi-Eyed
Softwares: Maya, Zbrush, Substance Painter, Unreal Engine 5.3
(2024) My first stylized project with a custom Kuwahara post-processing shader! I wanted to have a focal point of a bird, and I placed it in an eerie sulfuric lake environment.
Final model rendered in UE 5.3.

Process

Initial Concept Sketch - Rough


Untextured Model - Blockout vs Sculpt
Textured Model - Handpainted in Zbrush


Brainstorming Different Environments

Kuwahara Post Processing for Watercolor Effect
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