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TIFFANY VU
Multi-Eyed
Softwares: Maya, Zbrush, Substance Painter, Unreal Engine 5.3
Course: Lighting, Materials, Rendering | Year: Spring, 2024
This was my first full stylized project, set up with a custom outline and Kuwahara post processing shader. I wanted for the focus of this project to be on a bird, and built an environment inspired by a sulfuric lake.
Final model rendered in UE 5.3.

Process

Initial Concept Sketch - Rough


Untextured Model - Blockout vs Sculpt
Textured Model - Handpainted in Zbrush


Brainstorming Different Environments

(Kuwahara Post Processing for Stylized Watercolor Effect)

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