top of page
Full Render

Multi-Eyed

Softwares: Maya, Zbrush, Substance Painter, Unreal Engine 5.3

Course: Lighting, Materials, Rendering    |    Year: Spring, 2024

This was my first full stylized project, set up with a custom outline and Kuwahara post processing shader. I wanted for the focus of this project to be on a bird, and built an environment inspired by a sulfuric lake.

Final model rendered in UE 5.3.

Process

Initial Concept Sketch - Rough 

Untextured Model - Blockout vs Sculpt

Textured Model - Handpainted in Zbrush

Brainstorming Different Environments

(Kuwahara Post Processing for Stylized Watercolor Effect)

© 2025 Tiffany Vu

  • LinkedIn
  • Vimeo
  • artstation-removebg-preview
  • Instagram
bottom of page