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Multi-Eyed

Softwares: Maya, Zbrush, Substance Painter, Unreal Engine 5.3

(2024) My first stylized project with a custom Kuwahara post-processing shader! I wanted to have a focal point of a bird, and I placed it in an eerie sulfuric lake environment. 

Final model rendered in UE 5.3.

Process

Initial Concept Sketch - Rough 

Untextured Model - Blockout vs Sculpt

Textured Model - Handpainted in Zbrush

Brainstorming Different Environments

Kuwahara Post Processing for Watercolor Effect

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