TIFFANY VU
✦ 3D Artist ✦
Zobzorp Robot Mech
(2023-24) I worked on this project in 'Modeling & Motion', tasked with this prompt: scientists are about to mine or harvest the planet Zobzorp for an item crucial to their survival in space. As a result, I designed this hardy harvester.
Softwares: Photoshop, Autodesk Maya,
Substance Painter, Unreal Engine 5.3
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Final Turntable Rendered in UE 5.3.
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Concept Art
Backstory & Art done in Photoshop
"Under the order of the Consci-Corp, a group of laborers have ventured out from the main spaceship to Zobzorp in order to harvest the planet’s sap stalks. After studying the planet for many years, now in 3097 Consci-Corp scientists have figured out the true versatility of Zob-stalks: sap that can make food, husks that can produce fuel, and stalks that can be used as building blocks.​ Luckily, Zobzorp is plentiful and ridden with Zob-stalks, its surface green as far as the eye can see. However, the seemingly innocuous landscape holds more threats than the lushness suggests– the creatures of the planet have mutated into uglier and aggressive versions of their counterparts on Earth.
In order to survive their trek to the surface to cut where the Zob-stalks grow, the Consci-harvester is plated heavily in armor and shooters to defend against any searching attackers. On top of the bulky armory, the harvester is large in size so the laborers can camp out and spend week-long treks on the planet every month. The machine is equipped with extendable elongated legs to keep them high above ground with an elevated view, but also extendable so they can reach the surface if necessary. Its arms and drills help grab and cut the stalks, all to aid towards an efficient harvest, and a safe return."
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Untextured Model
Modeled & Animated in Maya
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High Poly Model baked onto Low Poly
Texturing Basic Colors
I was tasked with first applying basic color and no textures on the vehicle.
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Photoshop Paintovers
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Basic Color Applied in Maya
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Aging the Vehicle - Process
It was now time to age the vehicle from its basic & clean state.
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References Collected
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Photoshop Paintover of Basic Model
Decal edits in Photoshop
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WIP Shots of Textures in Unreal
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